John-Michael Gariepy

Dungeons and Dragons Random Encounters: Level 6

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again in the Level 5 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11-13 (Artillery)  Tiefling Heretic

14 (Solo Artillery)  Young Blue Dragon

15 – 17 (Brute) Blackscale Bruiser (Lizardfolk)

18 – 20 (Elite Brute) Cave Bear

21 – 23 (Brute)  Dire Boar

24 – 26 (Brute)  Evistro (Carnage Demon)

27 – 30 (Brute)  Gnoll Marauder

31 – 33 (Controller Leader)  Greenscale Marsh Mystic (Lizardfolk)

34 -35 (Elite Controller Leader) Kruthik Hive Lord

36 – 38 (Controller) Mad Wraith

39 – 41 (Lurker) Bugbear Strangler (Goblin)

42 – 44 (Lurker) Halfling Prowler

45 – 47 (Lurker) Shadar-kai Gloomblade

48 (Minion)  3 Legion Devil Grunts

49 (Minion)  4 Legion Devil Grunts

50 (Minion) 5 Legion Devil Grunts

51 (Minion) 3 Sahuagin Guards

52 (Minion) 4 Sahuagin Guards

53 (Minion) 5 Sahuagin Guards

54 (Minion) 6 Vampire Spawn Fleshrippers

55 – 57 (Skirmisher) Gnoll Claw Fighter

58 – 59 (Skirmisher)  Iron Cobra (Homunculus)

60 – 62 (Skirmisher)  Shadar-kai Chainflinger

63 – 64 (Skirmisher)  Shadow Hound

65 – 66 (Skirmisher) Spined Devil (Spinagon)

67 – 69 (Soldier) Chillborn Zombie

70 – 72 (Soldier) Longtooth Hunter (Shifter)

73 – 75 (Soldier) Sahuagin Raider

76 – 78 (Soldier)  Troglodyte Mauler

79 – 81 (Soldier Leader) Warforged Captain

82 (Obstacle) Whirling Blades (DMG page 89)

83 (Obstacle) Treacherous Ice Sheet (DMG page 89)

84 – 85 (Blaster) Poisoned Dart Wall (DMG page 89)

86 (Warder) Glyph of Warding (DMG page 90)

87 (Hazard) Daggerthorn Briar (DMG page 90)

88 Roll twice on the Level 3 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 2 Random Encounter Chart. and once on the Level 4 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 3 Random Encounter Chart, then double the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again on the Level 7 Random Encounter Chart.

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