John-Michael Gariepy

Dungeons and Dragons Random Encounters: Level 7

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Solider, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again on the Level 6 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11-13 (Artillery)  Troglodyte Impaler

14 – 16 (Artillery)  Vine Horror Spellfiend

17 – 19 (Brute) Cacklefiend Hyena

20 – 22 (Brute) Grick

23 – 25 (Brute) Griffon

26 – 28 (Brute) Hell Hound

29 – 31 (Elite Brute) Orc Bloodrager

33 – 35 (Controller) Carrion Crawler

36 – 38 (Controller) Howling Hag

39 – 41 (Controller) Shadar-kai Witch

42 – 44 (Lurker) Dire Stirge

45 – 47 (Lurker) Tiefling Darkblade

48 (Minion)  3 Human Lackeys

49 (Minion)  4 Human Lackeys

50 (Minion) 5 Human Lackeys

51 (Minion) 3 Snaketongue Initiates (Yuan-ti)

52 (Minion) 4 Snaketongue Initiates (Yuan-ti)

53 (Minion) 5 Snaketongue Initiates (Yuan-ti)

54 (Minion) 6 Legion Devil Grunts

55 (Minion) 6 Sahuagin Guards

56 – 59 (Skirmisher) Crimson Acolyte (Orcus)

60 – 62 (Skirmisher)  Razorclaw Stalker (Shifter)

63 – 65 (Skirmisher)  Satyr Rake

66 – 68 (Soldier) Bloodweb Spider Swarm

69 – 71 (Soldier Leader) Eladrin Fey Knight

72 – 74 (Elite Soldier) Grell

75 – 77 (Soldier) Macetail Behemoth

78 – 80 (Soldier) Otyugh

81 (Solo Soldier) Young Red Dragon

82 (Blaster) Poisoned Dart Wall (DMG page 89)

83 – 84 (Warder) Glyph of Warding (DMG page 90)

85 – 86 (Hazard) Daggerthorn Briar (DMG page 90)

87 (Blaster) Flame Jet (DMG page 90)

87 Roll a Level 1 Encounter, then triple the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

88 Roll twice on the Level 3 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 2 Random Encounter Chart. and once on the Level 4 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 3 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again on the Level 8 Random Encounter Chart.

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