John-Michael Gariepy

Dungeons and Dragons Random Encounters: Level 8

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Solider, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again on the Level 7 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11-12 (Artillery) Flameskull

13 – 14 (Artillery) Galeb Duhr Earthbreaker

15 – 17 (Artillery) Sahuagin Priest

18 – 19 (Brute) Barlgura (Demon)

20 – 21 (Brute) Cambion Hellsword

22 – 24 (Brute Leader) Gnoll Demonic Scourge

25 – 27 (Brute) Mummy Guardian

28 – 29 (Elite Brute Leader) Orc Chieftain

30 – 32 (Brute) Ogre Savage

33 – 34 (Elite Brute) Owlbear

35 – 37 (Brute) Snaketongue Warrior (Yuan-ti)

38 – 40 (Brute) Werewolf (Lycanthrope)

41 – 43 (Brute) Zombie Hulk

44 – 46 (Controller) Eladrin Twilight Incanter

47 – 49 (Controller) Foulspawn Grue

50 -51 (Elite Controller) Oni Night Haunter

52 – 53 (Controller Leader) Satyr Piper

54 – 55 (Controller Leader) Troglodyte Curse Chanter

56 – 57 (Lurker) Doppelganger Assassin

58 – 60 (Lurder) Trap Haunt (Ghost)

61 (Minion) 3 Hobgoblin Warriors (Goblin)

62 (Minion)  4 Hobgoblin Warriors (Goblin)

63 (Minion) 5 Hobgoblin Warriors (Goblin)

64 (Minion) 6 Human Lackeys

65 (Minion) 6 Snaketongue Initiates (Yuan-ti)

66 – 68 (Skirmisher) Foulspawn Mangler

69 – 71 (Skirmisher) Ogre Skirmisher

72 – 73 (Soldier) Angel of Valor

74 – 76 (Soldier) Rot Scarab Swarm (Beetle)

77 – 78 (Elite Soldier) Hobgoblin Hand of Bane (Goblin)

79 – 81 (Soldier) Shadar-kai Warrior

82 (Warder) Glyph of Warding (DMG page 90)

83 (Hazard) Daggerthorn Briar (DMG page 90)

84 – 85 (Blaster) Flame Jet (DMG page 90)

86 (Blaster) Caustic Geser (DMG page 91)

87 Roll once on the Level 2 Random Encounter Chart, then triple the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

88 Roll twice on the Level 4 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 3 Random Encounter Chart, and once on the Level 5 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 4 Random Encounter Chart, then double the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again on the Level 9 Random Encounter Chart.

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