John-Michael Gariepy

Dungeons and Dragons Random Encounters: Level 9

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Solider, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again on the Level 8 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11-13 (Artillery) Destrachan

14 – 16 (Artillery) Flame Snake

17 (Solo Brute) Adult White Dragon

18 – 20 (Brute) Bloodspike Behemoth

21 – 23 (Brute Leader) Grick Alpha

24 – 27 (Brute) Shambling Mound

28 – 31 (Brute) Troll

32 – 35 (Brute) Worg

36 – 38 (Controller Leader) Deathpriest of Orcus

39 – 41 (Controller) Succubus (Devil)

42 – 45 (Lurker) Gargoyle

46 – 48 (Lurker) Snaketongue Assassin (Yuan-ti)

49 – 52 (Lurker) Spectral Panther

53 (Minion) 3 Orc Warriors

54 – 55 (Minion) 4 Orc Warriors

56 (Minion) 5 Orc Warriors

57 (Minion) 6 Hobgoblin Warriors (Goblin)

58 – 60 (Elite Skirmisher) Bulette

61 – 63 (Skirmisher) Displacer Beast

64 – 66 (Skirmisher) Dryad

67 – 69 (Skirmisher) Quickling Runner

70 – 72 (Skirmisher Leader) Unicorn

73 – 75 (Soldier) Battle Wight

76 – 78 (Soldier) Crushgrip Constrictor (Snake)

79 – 81 (Soldier) Foulspawn Berserker

82 (Blaster) Flame Jet (DMG page 90)

83 – 85 (Blaster) Caustic Geser (DMG page 91)

86 (Obstacle) Electrified Floor (DMG page 91)

87 Roll once on the Level 3 Random Encounter Chart, then triple the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

88 Roll twice on the Level 5 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 4 Random Encounter Chart, and once on the Level 6 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 5 Random Encounter Chart, then double the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again in the Level 10 Random Encounter Chart.

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