Dungeons and Dragons Random Encounters: Level 10
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Solider, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again in the Level 9 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11-13 (Artillery Leader) Skull Lord
14 – 17 (Artillery) Venom-eye Basilisk
18 – 21 (Brute) Blade Spider
22 – 24 (Elite Brute Leader) Sahuagin Baron
25 – 28 (Brute) Skeleton Tomb Guardian (Skeleton)
29 – 32 (Controller) Gibbering Mouther
33 – 35 (Elite Controller) Medusa Archer
36 – 38 (Lurker) Dark Stalker (Dark One)
39 – 41 (Elite Lurker) Oni Mage
42 (Minion) 3 Vampire Spawn Bloodhunters
43 – 44 (Minion) 4 Vampire Spawn Bloodhunters
45 (Minion) 5 Vampire Spawn Bloodhunters
46 (Minion) 6 Orc Warriors
47 (Solo Skirmisher) Berbalang
48 – 51 (Skirmisher) Bog Hag
52 – 54 (Skirmisher) Magma Strider (Magma Beast)
55 – 57 (Elite Skirmisher) Manticore
58 – 61 (Skirmisher) Wyvern
62 – 63 (Soldier) Celestial Charger (Horse)
64 – 67 (Soldier) Chuul
68 -71 (Soldier) Dragonborn Gladiator
72 – 74 (Elite Soldier) Ettin Marauder
75 – 77 (Elite Soldier) Feymire Crocodile
78 – 81 Minotaur Warrior
82 – 83 (Blaster) Caustic Geser (DMG page 91)
84 – 86 (Obstacle) Electrified Floor (DMG page 91)
87 Roll once on the Level 4 Random Encounter Chart, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 6 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again in the Level 11 Random Encounter Chart (To be added soon. Reroll for now.)