John-Michael Gariepy

Dungeons and Dragons Random Encounters: Level 10

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Solider, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again in the Level 9 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11-13 (Artillery Leader) Skull Lord

14 – 17 (Artillery) Venom-eye Basilisk

18 – 21 (Brute) Blade Spider

22 – 24 (Elite Brute Leader) Sahuagin Baron

25 – 28 (Brute) Skeleton Tomb Guardian (Skeleton)

29 – 32 (Controller) Gibbering Mouther

33 – 35 (Elite Controller) Medusa Archer

36 – 38 (Lurker)  Dark Stalker (Dark One)

39 – 41 (Elite Lurker) Oni Mage

42 (Minion) 3 Vampire Spawn Bloodhunters

43 – 44 (Minion) 4 Vampire Spawn Bloodhunters

45 (Minion) 5 Vampire Spawn Bloodhunters

46 (Minion) 6 Orc Warriors

47 (Solo Skirmisher) Berbalang

48 – 51 (Skirmisher) Bog Hag

52 – 54 (Skirmisher) Magma Strider (Magma Beast)

55 – 57 (Elite Skirmisher) Manticore

58 – 61 (Skirmisher) Wyvern

62 – 63 (Soldier) Celestial Charger (Horse)

64 – 67 (Soldier) Chuul

68 -71 (Soldier)  Dragonborn Gladiator

72 – 74 (Elite Soldier) Ettin Marauder

75 – 77 (Elite Soldier) Feymire Crocodile

78 – 81 Minotaur Warrior

82 – 83 (Blaster) Caustic Geser (DMG page 91)

84 – 86 (Obstacle) Electrified Floor (DMG page 91)

87 Roll once on the Level 4 Random Encounter Chart, then triple the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

88 Roll twice on the Level 6 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 5 Random Encounter Chart, and once on the Level 7 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 6 Random Encounter Chart, then double the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again in the Level 11 Random Encounter Chart (To be added soon.  Reroll for now.)

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