John-Michael Gariepy

Dungeons and Dragons Random Encounters: Level 11

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Solider, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again in the Level 10 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11-13 (Artillery) Banshrae Dartswarmer

14 – 16 (Artillery Leader) Foulspawn Seer

17 – 19 (Elite Brute) Dire Bear

20 – 22 (Elite Brute) Ogre Warhulk

23 – 25 (Controller) Galeb Duhr Rockcaller

26 – 28 (Elite Controller) Grell Philosopher

29 – 31 (Elite Controller) Stormrage Shambler (Shambling Mound)

32 – 35 (Controller) Snaketongue Celebrant (Yuan-ti)

36 (Solo Lurker) Adult Black Dragon

37 – 40 (Lurker) Drow Warrior

41 – 43 (Elite Lurker) Vampire Lord

44 (Minion) 3 Angel of Valor Cohorts

45 – 46 (Minion) 4 Angel of Valor Cohorts

47 (Minion) 5 Angel of Valor Cohorts

48 (Minion) 3 Legion Devil Hellguards

49 – 50 (Minion) 4 Legion Devil Hellguards

51 (Minion) 5 Legion Devil Hellguards

52 (Minion) 3 Ogre Thugs

53 – 54 (Minion) 4 Ogre Thugs

55 (Minion) 5 Ogre Thugs

56 (Minion) 6 Vampire Spawn Bloodhunters

57 – 59 (Skirmisher) Chain Devil (Kyton)

60 – 63 (Skirmisher) Firelasher (Elemental)

64 – 67 (Skirmisher) Grimlock Ambusher

68 – 70 (Soldier) Githerzerai Cenobite

71 – 73 (Soldier) Iron Gorgon

74 – 77 (Soldier) Mezzodemon (Demon)

78 – 80 (Elite Soldier) Spirit Devourer

81 – 82 (Blaster) Caustic Geser (DMG page 91)

83 – 84 (Obstacle) Electrified Floor (DMG page 91)

85 (Obstacle) Spectral Tendrils (DMG page 91)

86 (Lurker) Cave-In (DMG page 91)

87 Roll once on the Level 5 Random Encounter Chart, then triple the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

88 Roll twice on the Level 7 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 6 Random Encounter Chart, and once on the Level 8 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 7 Random Encounter Chart, then double the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again on the Level 12 Random Encounter Chart.

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