John-Michael Gariepy

Dungeons and Dragons Random Encounters: Level 12

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Solider, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again in the Level 11 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11 – 13 (Elite Artillery) Guardian Naga

14 – 16 (Artillery) Redspawn Firebelcher (Dragonspawn)

17 (Solo Brute) Fen Hydra

18 – 20 (Brute) Fire Archon Emberguard

21 – 23 (Brute) Flesh Golem

24 – 26 (Brute) Foulspawn Hulk

27 – 29 (Brute) Stirge Swarm

30 (Solo Controller) Adult Green Dragon

31 – 33 (Elite Controller Leader) Dusk Unicorn

34 – 36 (Elite Controller) Ettin Spirit-Talker

37 – 39 (Elite Controller Leader) Lamia

40 – 42 (Controller) Viscera Devourer

43 – 45 (Controller) Walking Ghost (Banshee)

46 – 49 (Lurker) Feygrove Choker

50 (Minion) 3 Snaketongue Zealots (Yuan-Ti)

51 – 52 (Minion) 4 Snaketongue Zealots (Yuan-Ti)

53 (Minion) 5 Snaketongue Zealots (Yuan-Ti)

54 (Minion) 3 Troglodyte Warriors

55 – 56 (Minion) 4 Troglodyte Warriors

57 (Minion) 5 Troglodyte Warriors

58 (Minion) 6 Angel of Valor Cohorts

59 (Minion) 6 Legion Devil Hellguards

60 (Minion) 6 Ogre Thugs

61 – 63 (Skirmisher) Banshrae Warrior

64 – 67 (Skirmisher) Kuo-Toa Marauder

68 – 70 (Soldier Leader) Battle Wight Commander

71 – 73 (Soldier) Githyanki Warrior

74 – 77 (Soldier) Stone-eye Basilisk

78 – 80 (Elite Soldier) Umber Hulk

81 (Blaster) Caustic Geser (DMG page 91)

82 (Obstacle) Electrified Floor (DMG page 91)

83 – 84 (Obstacle) Spectral Tendrils (DMG page 91)

85 – 86 (Lurker) Cave-In (DMG page 91)

87 Roll once on the Level 6 Random Encounter Chart, then triple the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

88 Roll twice on the Level 8 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 7 Random Encounter Chart, and once on the Level 9 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 8 Random Encounter Chart, then double the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again in the Level 13 Random Encounter Chart.

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