John-Michael Gariepy

Dungeons and Dragons Random Encounters: Level 13

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again in the Level 12 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11 (Solo Artillery) Adult Blue Dragon

12 – 13 (Elite Artillery) Beholder Eye of Flame

14 – 16 (Artillery Leader) Drow Arachnomancer

17 – 19 (Artillery) Githyanki Mindslicer

20 – 22 (Artillery) Yuan-ti Malison Sharp-eye

23 – 25 (Brute) Gimlock Berserker

26 – 28 (Brute) Hill Giant

29 – 31 (Brute) Magma Brute (Magma Beast)

32 – 33 (Elite Controller) Briar Witch Dryad

34 – 35 (Controller Leader)  Eidolon

36 – 37 (Elite Controller) Githzerai Zerth

38 – 40 (Controller Leader) Minotaur Cabalist

41 – 42 (Elite Controller) Mummy Lord

43 – 44 (Elite Lurker) Balhannoth

45 (Minion) 3 Horde Ghouls

46 – 47 (Minion) 4 Horde Ghouls

48 (Minion) 5 Horde Ghouls

49 (Minion) 6 Snaketongue Zealot (Yuan-ti)

50 (Minion) 6 Troglodyte Warriors

51 – 52 (Elite Skirmisher) Displacer Beast Packlord

53 – 55 (Skirmisher) Dragonborn Rader

56 – 58 (Skirmisher) Drow Blademaster

59 – 61 (Skirmisher) Gray Slaad (Rift Slaad)

62 – 63 (Skirmisher) Nightmare

64 – 66 (Skirmisher) Vrock (Demon)

67 – 69 (Soldier) Beared Devil (Barbazu)

70 – 72 (Soldier) Hellstinger Scorpion

73 – 75 (Soldier) Helmed Horror

76 – 78 (Soldier) Hook Horror

79 – 80 (Elite Soldier) Medusa Warrior

81 – 83 (Obstacle) Spectral Tendrils (DMG page 91)

84 – 85 (Lurker) Cave-In (DMG page 91)

86 (Lurker) Altar of Zealotry (DMG page 92)

87 Roll once on the Level 7 Random Encounter Chart, then triple the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

88 Roll twice on the Level 9 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 8 Random Encounter Chart, and once on the Level 10 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 9 Random Encounter Chart, then double the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again on the Level 14 Random Encounter Chart.

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