John-Michael Gariepy

Dungeons and Dragons Random Encounters: Level 14

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again in the Level 13 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11 – 13 (Artillery) Cyclops Impaler

14 – 16 (Artillery) Githzerai Mindmage

17 – 19 (Brute) Drider Fanglord

20 – 22 (Brute) Salamander Lancer

23 – 24 (Elite Controller) Demonweb Terror (Spider)

25 – 26 (Elite Controller) Lich, Human Wizard

27 – 28 (Elite Controller) Roper

29 – 30 (Elite Controller) Winterclaw Owlbear

31 – 32 (Controller) Warthorn Battlebriar

33 – 35 (Lurker) Mind Flayer Infiltrator

36 – 38 (Lurker) Night Hag

39 – 40 (Lurker) Quickling Zephyr

41 (Minion) 3 Cyclops Guards

42 – 43 (Minion) 4 Cyclops Guards

44 (Minion) 5 Cyclops Guards

45 (Minion) 3 Grimlock Minions

46 – 47 (Minion) 4 Grimlock Minions

48 (Minion) 5 Grimlock Minions

49 (Minion) 6 Horde Ghouls

50 – 51 (Skirmisher) Cyclops Rambler

52 – 54 (Skirmisher) Drider Shadowspinner

55 – 56 (Elite Skirmisher) Roc

57 – 59 (Skirmisher) Salamander Firetail

60 – 61 (Soldier) Angel of Protection

62 – 63 (Soldier) Azer Foot Soldier

64 – 65 (Soldier) Boneclaw

66 – 68 (Soldier) Kuo-toa Harpooner

69 – 71 (Soldier) Shield Guardian

72 – 74 (Soldier) War Troll

75 – 77 (Soldier) Yuan-ti Abomination

78 – 80 (Obstacle) Spectral Tendrils (DMG page 91)

81 – 83 (Lurker) Cave-In (DMG page 91)

84 – 86 (Lurker) Altar of Zealotry (DMG page 92)

87 Roll once on the Level 8 Random Encounter Chart, then triple the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

88 Roll twice on the Level 10 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 9 Random Encounter Chart, and once on the Level 11 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 10 Random Encounter Chart, then double the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again on the Level 15 Random Encounter Chart.

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