John-Michael Gariepy

Dungeons and Dragons Random Encounters: Level 17

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again in the Level 16 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11 – 13 (Artillery Leader)  Aboleth Slime Mage

14 – 17 (Artillery) Cyclops Storm Shaman

18 – 20 (Brute) Aboleth Lasher

21 – 23 (Brute) Blue Slaad (Talon Slaad)

24 (Solo Brute) Elder White Dragon

25 – 28 (Brute) Firebred Hell Hound

29 -31 (Controller Leader) Azer Taskmaster

32 – 34 (Controller) Battle Guardian

35 – 37 (Controller Leader) Bone Devil (Osyluth)

38 – 41 (Controller) Enormous Carrion Crawler

42 – 45 (Controller) Yuan-ti Malison, Disciple of Zehir

46 – 48 (Lurker) Sword Wraith

49 (Minion) 3 Azer Warriors

50 – 51 (Minion) 4 Azer Warriors

52 (Minion) 5 Azer Warriors

53 (Minion) 6 Aboleth Servitors

54 (Minion) 6 Angel of Valor Veterans

55 (Minion) 6 Cyclops Warriors

56 (Minion) 6 Kuo-toa Guards

57 (Minion) 6 Legion Devil Veterans

58 (Minion) 6 Ogre Bludgeoneers

59 – 61 (Skirmisher) Cyclops Battleweaver

62 – 64 (Skirmisher) Rakshasa Assassin

65 – 67 (Soldier Leader) Azer Beastlord

68 – 70 (Elite Soldier) Death Knight, Human

71 – 73 (Elite Soldier) Fomorian Warrior

74 (Solo Soldier) Shadow Hulk (Umber Hulk)

75 – 77 (Elite Soldier) Stone Golem

78 (Obstacle) Three Elite Glyphs of Warding (DMG page 90)

79 (Blaster, Obstacle, Lurker) A Flame Jet, an Electrified Floor and a Cave-In (DMG page 90 and 91)

80 (Blaster) Six separate Elite Magic Crossbow Turrets (a total of 24 crossbow turrets) (DMG page 88)

81 – 82 (Lurker) Two separate Cave-Ins (DMG page 91)

83 – 84 (Lurker) Altar of Zealotry (DMG page 92)

85 (Blaster) Field of Everflame (DMG page 92)

86 (Blaster) Kinetic Wave (DMG page 93)

87 Roll once on the Level 11 Random Encounter Chart, then triple the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

88 Roll twice on the Level 13 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 12 Random Encounter Chart, and once on the Level 14 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 13 Random Encounter Chart, then double the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again on the Level 18 Random Encounter Chart.

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