Dungeons and Dragons Random Encounters: Level 17
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again in the Level 16 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11 – 13 (Artillery Leader) Aboleth Slime Mage
14 – 17 (Artillery) Cyclops Storm Shaman
18 – 20 (Brute) Aboleth Lasher
21 – 23 (Brute) Blue Slaad (Talon Slaad)
24 (Solo Brute) Elder White Dragon
25 – 28 (Brute) Firebred Hell Hound
29 -31 (Controller Leader) Azer Taskmaster
32 – 34 (Controller) Battle Guardian
35 – 37 (Controller Leader) Bone Devil (Osyluth)
38 – 41 (Controller) Enormous Carrion Crawler
42 – 45 (Controller) Yuan-ti Malison, Disciple of Zehir
46 – 48 (Lurker) Sword Wraith
49 (Minion) 3 Azer Warriors
50 – 51 (Minion) 4 Azer Warriors
52 (Minion) 5 Azer Warriors
53 (Minion) 6 Aboleth Servitors
54 (Minion) 6 Angel of Valor Veterans
55 (Minion) 6 Cyclops Warriors
56 (Minion) 6 Kuo-toa Guards
57 (Minion) 6 Legion Devil Veterans
58 (Minion) 6 Ogre Bludgeoneers
59 – 61 (Skirmisher) Cyclops Battleweaver
62 – 64 (Skirmisher) Rakshasa Assassin
65 – 67 (Soldier Leader) Azer Beastlord
68 – 70 (Elite Soldier) Death Knight, Human
71 – 73 (Elite Soldier) Fomorian Warrior
74 (Solo Soldier) Shadow Hulk (Umber Hulk)
75 – 77 (Elite Soldier) Stone Golem
78 (Obstacle) Three Elite Glyphs of Warding (DMG page 90)
79 (Blaster, Obstacle, Lurker) A Flame Jet, an Electrified Floor and a Cave-In (DMG page 90 and 91)
80 (Blaster) Six separate Elite Magic Crossbow Turrets (a total of 24 crossbow turrets) (DMG page 88)
81 – 82 (Lurker) Two separate Cave-Ins (DMG page 91)
83 – 84 (Lurker) Altar of Zealotry (DMG page 92)
85 (Blaster) Field of Everflame (DMG page 92)
86 (Blaster) Kinetic Wave (DMG page 93)
87 Roll once on the Level 11 Random Encounter Chart, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
88 Roll twice on the Level 13 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 13 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again on the Level 18 Random Encounter Chart.