Dungeons and Dragons Random Encounters: Level 19
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again in the Level 18 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11 – 13 (Solo Artillery) Beholder Eye Tyrant
14- 19 (Elite Brute) Angel of Vengeance
20 – 25 (Elite Brute) Goristro (Demon)
26 – 30 (Elite Brute) Phoenix (Roc)
31 – 37 (Controller) Bralani of Autumn Winds (Eladrin)
38 – 40 (Solo Controller) Elder Green Dragon
41 -46 (Elite Controller) Fomorian Painbringer
47 – 52 (Controller) Rakshasa Noble
53 – 59 (Minion) 6 Abyssal Ghoul Hungerers
60 – 65 (Soldier) Fire Archon Blazesteel
66- 71 (Soldier) Ice Archon Rimehammer
71 – 77 (Elite Soldier) Blackroot Treant
78 (Obstacle) Three Spectral Tentacles (DMG page 91)
79 (Blaster, Blaster) A Caustic Geyser and a Field of Everflame (DMG page 91 and 93)
80 (Lurker) Two separate Altar of Zealotries (DMG page 92)
81 – 82 (Lurker, Obstacle) A Cave-In with two separate Elite Electrical Floor Traps (DMG page 90)
83 – 84 (Blaster) Field of Everflame (DMG page 92)
85 (Blaster) Kinetic Wave (DMG page 92)
86 (Blaster) Four Separate Elite Flame Jets (DMG page 90)
87 Roll once on the Level 13 Random Encounter Chart, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
88 Roll twice on the Level 15 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 15 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again on the Level 20 Random Encounter Chart.