John-Michael Gariepy

Dungeons and Dragons Random Encounters: Level 22

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again in the Level 21 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11 – 17 (Artillery) Rot Slinger

18 – 23 (Elite Brute) Bluespawn Godslayer

24 – 30 (Brute) Death Giant

31 – 37 (Brute) Hezrou (Demon)

38 – 43 (Brute Leader) War Devil (Malebranche)

44 – 48 (Elite Controller) Marut Concordant

49 – 54 (Elite Lurker) Astral Stalker

55 (Minion) 3 Grimlock Followers

56 – 59 (Minion) 4 Grimlock Followers

60 (Minion) 5 Grimlock Followers

61 (Minion) 6 Angel of Valor Legionnaires

62 (Minion) 6 Legion Devil Legionnaires

63 (Minion) 3 Abyssal Ghoul Myrmidons

64 – 69 (Soldier) Efreet Fireblade

70 (Solo Solder) Elder Red Dragon

71 – 75 (Elite Soldier) Thunderhawk (Roc)

76 (Blaster) Two separate Fields of Everflame (DMG page 92)

77 (Obstacle, Lurker) Two Elite Electrical Floors and an Elite Altar of Zealotry (DMG page 91 and 92)

78 (Obstacle, Lurker) Two Spectral Tentacles and Three Cave-Ins (DMG page 91)

79 (Blaster) Two Separate Kinetic Waves (DMG page 91)

80 – 82 (Blaster) An Elite Field of Everflame (DMG page 92)

83 (Warder) Entropic Collapse (DMG page 92)

84 (Warder) Symbol of Suffering (DMG page 93)

85 (Lurker) Twelve Elite Pendulum Scythes for a total of Twenty-Four Pendulums (DMG page 88)

86 Roll once on the Level 14 Random Encounter Chart, then quadruple the number of creatures or traps for that encounter.  Count his as one creature fr the purpose of generating an encounter.

87 Roll once on the Level 16 Random Encounter Chart, then triple the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

88 Roll twice on the Level 18 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 17 Random Encounter Chart, and once on the Level 19 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 18 Random Encounter Chart, then double the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again on the Level 23 and Level 24 Random Encounter Chart.

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