John-Michael Gariepy

Dungeons and Dragons Random Encounters: Levels 23 and 24

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again in the Level 22 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11 – 15 (Artillery) Efreet Cinderlord

16 – 19 (Elite Brute) Glabrezu (Demon)

20 – 21 (Solo Controller) Earthwind Ravager (Elemental)

22 – 26 (Lurker) Voidsoul Specter

27 (Minion) 3 Abyssal Ghoul Myrmidons

28 – 30 (Minion) 4 Abyssal Ghoul Myrmidons

31 (Minion) 5 Abyssal Ghoul Myrmidons

32 (Minion) 6 Grimlock Followers

33 – 37 (Skirmisher) Efreet Flamestrider

38 – 42 (Soldier) Blood Fiend (Abomination)

43 – 46 (Elite Soldier) Chuul Juggernaut

52 – 55 (Artillery) Great Flameskull

56 (Solo Brute) Ancient White Dragon

57 – 58 (Elite Brute) Aspect of Orcus

59 – 60 (Elite Controller) Lich, Eladrin Wizard

61 – 64 (Controller) Marilith (Demon)

65 (Minion) 6 Abyssal Ghoul Myrmidon

66 – 69 (Skirmisher) Fell Wyvern

70 – 71 (Elite Skirmisher) Marilith (Demon)

72 (Solo Skirmisher) Elder Purple Worm

73 – 75 (Soldier) Rakshasa Dread Knight

76 (Blaster) One normal, one Elite Fields of Everflame (DMG page 92)

77 (Obstacle, Lurker) An Elite Electrical Floor and Two Elite Altars of Zealotry (DMG page 91 and 92)

78 (Lurker) Seven Cave-Ins (DMG page 91)

79 (Blaster) Two Separate Kinetic Waves (DMG page 91)

80 (Blaster) An Elite Field of Everflame (DMG page 92)

81 – 82 (Warder) Entropic Collapse (DMG page 92)

83 – 84 (Warder) Symbol of Suffering (DMG page 93)

85 (Blaster) Three Separate Kinetic Waves (DMG page 92)

86 Roll once on the Level 16 Random Encounter Chart, then quadruple the number of creatures or traps for that encounter.  Count his as one creature fr the purpose of generating an encounter.

87 Roll once on the Level 18 Random Encounter Chart, then triple the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

88 Roll twice on the Level 20 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 19 Random Encounter Chart, and once on the Level 21 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 20 Random Encounter Chart, then double the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again on the Level 25 and Level 26 Random Encounter Chart.

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