John-Michael Gariepy

Archive for the tag “DC Adventures”

DC Adventures Log 6: All Hail Riverdale!

In our last DC Adventure, DC Adventures Log 5:  Super Friends, Team Lex hurtled back in time to the year 1975 and, um, ‘befriended’ the Super Friends.  Well, actually, they attacked the Super Friends on sight, but when a giant moon monster threatened to eat the Earth, Team Lex, Sherlock Holmes and The Super Friends banded together to fight the interstellar menace.  While they celebrated their victory, however, U.N. soldiers stormed the Hall of Justice and eradicated the Super Friends in a volley of kryptonite bullets.  After the dust settled, a geriatric General in a gunsuit smashed through a wall of the Hall of Justice, declared he had killed Team Lex once today, and would do it again.  Luckily, Skeets, Booster Gold’s time travelling computer buddy, appeared, told the players to quick, name a year, and one of the players chose 1953- Bzooweeoovzip!

Bzooweeoovzip! Team Lex and Sherlock Holmes were crammed in a bathroom stall, which, based on the bathroom tiles used, the tinny sound of Muddy Waters coming from what was obviously a jukebox outside sped up to 47rpm to hurry through songs for more quarters, and the hamburger grease smeared throughout the stall, Sherlock Holmes declared the group was in the bathroom of a soda shop in the year 1953, somewhere in the northern Massachusetts, southern New Hampshire region of the U.S..

Our super-powered misfits filed out the bathroom, past a confounded teen culture and greeted by Pop Tate, who apologized.  He didn’t notice these circus performers when they first entered Pop Tate’s Chock’lit Shoppe, but would be more than happy to take their order.

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DC Adventures Character Sheet: Jeannette

In DC Adventures Log 3: Bad Medicine, Part 2, Badder Medicine, Team Lex encountered the Secret Six, split into two groups.   The smaller of the two was left to cause havoc in Metropolis as a distraction and included Jeannette.

Most of Jeannette’s contemporaries in The Six are Power Level 11, but I wanted Jeannette to be a threat to the players by her lonesome, so I ratcheted her up to a PL14.  I don’t think many fanboys and fangirls would put Jeannette on par with the heavy hitters of the DC Universe, but Jeannette has successfully gone toe to toe with Wonder Woman before and won (you know, by going full on Banshee), so it isn’t in the realm of impossible.

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DC Adventures Log 4: Before I Kill You, Mr. Aquaman…

In our last episode, Bad Medicine, Part 2:  Badder Medicine, Team Lex dumped the Secret Six into the Hobbs River. Free falling, Abra Kadabra teleported himself and Thomas Weston into the Lexcorp Tower’s Olympic Pool.  As fate would have it, Kadabra and Weston splashed down on top of Lex Luthor in the midst of his swim routine.  After berating Weston for putting Venom on the streets of Metropolis as a party drug, Lex invited Kadabra to his office to increase his pay, congratulate him on how fast he solved the case (Team Lex had been time travelling, so Weston was dropped off in Lexcorp Towers minutes after the group got their assignment) and attempted to strategize ways to deal with Booster Gold when he would inevitably turn on Lex.  After the talk, however, Lex’s initial impression that Kadabra is a grandstanding fool was reconfirmed, and Lex sent him away with a promise to replace Kadabra’s ruined cravat.

When Team Lex returned to the 99th floor of Lexcorp towers, they were introduced to a new member:  Fire.  Unfortunately, the team had time travelled back twelve hours and were exhausted from a long night’s work.  They returned to their warm beds that their twelve-hour ago selves had left minutes before, leaving Fire to hang out with herself in the den.

When the group woke up, they were informed by Mercy Graves that, since they had taken care of their last assignment so fast, that they had the rest of the day off.  Booster tried to contact Rip Hunter, but found the connection was down.  Abra Kadabra went to a local burn ward and healed the burn victims faces, leaving trademark gigantic wax mustaches as part of his new “Kadabra Kares” program.  The rest of the team went out patrolling and found Crazy Quilt shaking an old woman Read more…

DC Adventures Character Sheet: Ragdoll

In DC Adventures Log 3: Bad Medicine, Part 2, Badder Medicine, Team Lex’s plans runs afoul the Secret Six.  Some of the mysteriously inappropriately named Six (Bane, Catman, Deadshot and Knockout) can be found in already existing DC Adventures products.  Scandal Savage doesn’t have anything really weird going on, so I just used Nightwing for her stats.  Black Alice is roughly whatever character her power is currently replicating.  Jeannette, in theory, could be a warrior, minus some stats plus an affliction ability when she banshee screams… and that’s assuming you plan on going Banshee with Jeanette.  Otherwise the PL-10 Warrior template is probably fine for her.  Since I planned to have Jeannette go full on Banshee at PL – 14, I made a character for her, but that’s for another week.

And then, there’s Ragdoll.

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DC Adventures Character Sheet: Livewire

When starting up my DC Adventures game, I wanted to include a few usual Metropolis villains that players might recognize in the first game.  Livewire hasn’t been in too many comics, but has popped up a number of times in the Superman cartoons, and, since she never came off as being a ‘boss’ character, she seemed like an appropriate choice to fill in the ranks.

I could have winged what Livewire was and what she did, but I wanted to see how difficult it would be to make a character from scratch, so I would know how tough it would be for my players to do the same.  While DC Adventures plays with relative ease, making my first character took me a number of hours… enough time for me to recognize that it wasn’t smart to foist this on my players on day one.  Still, I got a better understanding of how the game worked in the process, and had a character I could use and return, so I consider it a win.

Livewire is a bit of a ‘puzzle’ villain.  Wonder Woman, for example, can’t just fly up to her and punch her on the chin.  Not only can she turn into a living ball of electricity,  but she has the ability to shoot off lethal blasts of electricity while insubstantial.  Still, Read more…

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