In our last encounter, DC Adventures Log 4: Before I Kill You, Mr. Aquaman, Team Lex invaded Black Manta’s lair, only to find their nemesis eating cereal without pants. Manta and Team Lex’s mutual confusion built when they realized both teams had been working for Lex Luthor. As they untangled their situation, Skeets appeared, informed the players that something was wrong with the time stream and Bzooweeoovzip!
Bzooweeoovzip! After a dizzying jaunt through time, Team Lex and Team Manta find themselves in a fifty foot high marble hall complete with a giant supercomputer, an 840 inch screen tube television with the words “Trouble Alert” along the bottom, and a mammoth circular table surrounded by multiple egg-shaped chairs, the backs of which adorned with symbols like a large red ‘S’, a yellow lightning bolt and a green lantern. When the players identified Batman, Hawkman and Aquaman in front of the television at the far wall, they broke out their weapons and commenced firing. Team Lex and Manta missed in their initial volley of attacks, and were returned with winning smiles and introductions. Taken aback, the Team was transfixed as Sherlock Holmes and the Super Friends introduced themselves.