DC Adventures Character Sheet: Livewire
When starting up my DC Adventures game, I wanted to include a few usual Metropolis villains that players might recognize in the first game. Livewire hasn’t been in too many comics, but has popped up a number of times in the Superman cartoons, and, since she never came off as being a ‘boss’ character, she seemed like an appropriate choice to fill in the ranks.
I could have winged what Livewire was and what she did, but I wanted to see how difficult it would be to make a character from scratch, so I would know how tough it would be for my players to do the same. While DC Adventures plays with relative ease, making my first character took me a number of hours… enough time for me to recognize that it wasn’t smart to foist this on my players on day one. Still, I got a better understanding of how the game worked in the process, and had a character I could use and return, so I consider it a win.
Livewire is a bit of a ‘puzzle’ villain. Wonder Woman, for example, can’t just fly up to her and punch her on the chin. Not only can she turn into a living ball of electricity, but she has the ability to shoot off lethal blasts of electricity while insubstantial. Still, Read more…