John-Michael Gariepy

Archive for the tag “Venom”

DC Adventures Log 3: Bad Medicine, Part 2: Badder Medicine

In Bad Medicine, Part 1, the players, after much investigation, shut down an illegal drug processing center, and found the man responsible for putting Venom on the street as a party drug is one Thomas Weston.  Mr. Weston was the original CEO of Amertek, was caught selling Super-tech Toastmaster guns to kids in street gangs, did time, and was back at his old game with old contacts and a new product.  Our questionable heroes may have taken out his processing center, but unless they tagged Weston, he was bound to restart his lucrative operation somewhere else.

All this the players knew.  What was happening behind the scenes, however, was that another team of ‘heroes’, the Secret Six, was also hot on Weston’s trail.  Bane and his crew were working hard to find Weston and wipe him off the underworld map.

Bane is the man who broke Batman’s back in the now classic series:  Knightfall.  He combines both brawn and intelligence in one lethal package, and when his strength is augmented with the drug Venom, he can be nigh unstoppable at getting what he wants.  Venom, though, is a terrible, addictive drug that was forced on Bane when he was a prisoner in a Santa Prisca gulag.  Bane spent years kicking his addiction to Venom, and withdrawal from the drug haunts him daily.  He’s made it his personal goal to take vengeance on the drug that stole his life, and works to stamp it out where ever he finds it.

So while the crew was going from location to location tracking where the Venom came from, I selected a few locations in my mind Read more…

DC Adventures Log 2: Bad Medicine, Part 1

All right!  Game Two with Team Lex!

Our first DC Adventure was a combination of “Let’s introduce the characters, the system, and have a bit of a beat-em-up.”  Since I didn’t know what characters the players would choose, I made the game open, but linear.  The players would A, be introduced to each other, B, conduct an interview with the media, then, C, be called off to action against a bunch of baddies, and leave a hint of an ongoing plot brewing.

It would be nice if the first adventure lead us directly into a second one, but I like how the bad guys getting away seeds a plot much further on.  That means that we’re starting from scratch again, and we can’t have the same story format twice.

Enter “Gimmicks & Gadgets: Mutants and Masterminds Adventures“.  While DC Adventures doesn’t have a lot of support yet, the game it was sired from, Mutants and Masterminds, has been around the block a few times and there are 12 pdf adventures at Green Ronin’s website.  I made a quick scan, and found that the first one listed, Bad Medicine, was appropriate given a DC Comics update, so off we went.

Our heroes wake up on the 99th floor of Lexcorp Tower and have a chance to freshen up and interact before Mercy Graves approaches them with today’s field mission.  Mercy dumps a handful of patches on the table and informs everyone that what we’re looking at are ‘slappers’.  Slappers are a new party drug that has hit the streets of Metropolis, and, is likely manufactured in Metropolis since there’s been no reports of it in any other city.  This $500 a patch drug is slapped at the base of the neck, where a cocktail of Venom (the deadly drug previously used by the man who broke Batman’s back: Bane) is absorbed into the bloodstream.  The effect is immediate:  The users muscles and veins bulge and they are wracked by an increase in durability and strength.  There’s also a savage surge of testosterone, turning the user into a violent animal.  Mercy warns the group that they need to be very careful with these samples, since slappers are not only dangerous, but highly addictive.  That’s when Harley Quinn slapped one on the back of her and Person Man’s necks. Read more…

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