John-Michael Gariepy

Dungeons and Dragons Random Encounters: Level 18

For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?

Roll once for each adventurer in your party.  Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total.  If the last creature you roll is a brute, or a soldier, your players will have to suck it up.  There will be more experience for them anyway.  Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter.  Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter.  When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level.  If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…

01- 05 Roll again in the Level 17 Random Encounter Chart.

06 – 10 Roll on the Random Hindrances Chart.

11 – 14 (Artillery) Cambion Hellfire Mage

15- 18 (Artillery) Fire Giant Forgecaller

19 (Solo Brute) Mordant Hydra

20 – 23 (Brute) Slaughter Wight

24 – 26 (Elite Controller Leader) Aboleth Overseer

27 (Solo Controller) Dracolich

28 -31 (Controller) Gibbering Abomination

32 – 35 (Controller) Green Slaad (Curse Slaad)

36 – 38 (Elite Controller) Mind Flayer Mastermind

39 (Solo Lurker) Elder Black Dragon

40 – 43 (Lurder) Nabassu Gargoyle

44 – 45 (Minion) 3 Abyssal Ghoul Hungerers

46 (Minion) 4 Abyssal Ghoul Hungerers

47 – 48 (Minion) 5 Abyssal Ghoul Hungerers

49 (Minion) 6 Azer Warriors

50 – 53 (Elite Skirmisher) Dire Bulette

54- 57 (Skirmisher) Medusa Shroud of Zehir

58 – 61 (Soldier) Death Hag

62 – 65 (Soldier) Bodak Reaver

66 – 69 (Soldier) Fire Giant

70 – 73 (Elite Soldier) Greater Helmed Horror

74 – 77 (Soldier) Rockfire Dreadnought (Elemental)

78 (Obstacle) Three Elite Daggerthorn Briars (DMG page 90)

79 (Lurker, Lurker) An Altar of Zealotry and a Cave-In (DMG page 92 and 91)

80 (Obstacle) Two separate Elite Electrified Floors (DMG page 91)

81 – 82 (Obstacle, Obstacle) An elite Treacherous Ice Sheet and two separate Spectral Tendrils (DMG page 89 and 91)

83 – 84 (Blaster) Field of Everflame (DMG page 92)

85 (Blaster) Kinetic Wave (DMG page 92)

86 (Blaster) Four Separate Elite Poisoned Dart Walls (DMG page 89)

87 Roll once on the Level 12 Random Encounter Chart, then triple the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

88 Roll twice on the Level 14 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

89 Roll once on the Level 13 Random Encounter Chart, and once on the Level 15 Random Encounter Chart.  Count this as one creature for the purpose of generating an encounter.

90 Roll once on the Level 14 Random Encounter Chart, then double the number of creatures or traps for that encounter.  Count this as one creature for the purpose of generating an encounter.

91 – 94 Roll on the Random Augments Chart.

95- 100 Roll again on the Level 19 Random Encounter Chart.

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